Added SpeedCalc and MelodyBuilder. Evaluation Pending

This commit is contained in:
2026-02-22 13:17:54 +02:00
parent 8a8c665dfd
commit 8703c4fe26
27 changed files with 4075 additions and 3 deletions

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Esperinos-Adamn-1k: 1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0

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Doxology_Traditional: 1,2,1,2,1,3,0,0,1,2,1,2,1,4,0,0,1,2,1,2,1,2,1,2,1,2,1,3,1,4,0,0
Doxology_Alternative: 1,0,2,3,0,4+5,0,1,0,2,3,0,4+5,0,1,0,2,3,0,4+5,0,1,2,1,2,3,0,4+5,0
Doxology_Festive: 2,3,4+1,3,2,3,5+1,3,2,3,6+1,3,2,3,5+1,3
Vesper_Traditional: 1,2,3,0,1,2,3,0,1,2,1,2,1,2,3,0
Vesper_Alternative: 1,2,0,0,1,2,0,0,1,3,0,0,0,0,0,0,1,2,0,0,1,2,0,0,1,4,0,0,0,0,0,0,1,2,0,0,1,2,0,0,1,2,0,0,1,2,0,0,1,2,0,0,1,3,0,0,1,4,0,0,0,0,0,0
Catehetical: 1,2,3,4,5
Orthros_Traditional: 1,0,2,0,3,4,0,5,0,6,0,7,8,0
Orthros_Alternative: 1,0,2,1,0,2,0,1,0,1,2,1,0,3,0
Mournfull_Toll: 1,0,0,0,0,0,0,1,0,0,0,0,0,0,3,0,0,0,0,0,0,3,0,0,0,0,0,0,2,0,0,0,0,0,0,2,0,0,0,0,0,0,4,0,0,0,0,0,0,4,0,0,0,0,0,0
Mournfull_Toll_Alternative: 1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,3,0,0,0,0,0,0,3,3,0,0,0,0,0,0,2,0,0,0,0,0,0,2,2,0,0,0,0,0,0,4,0,0,0,0,0,0,4,4,0,0,0,0,0,0
Mournfull_Toll_Meg_Par: 1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,3,0,0,0,0,0,0,3,0,0,0,0,0,0,3,3,0,0,0,0,0,0,2,0,0,0,0,0,0,2,0,0,0,0,0,0,2,2,0,0,0,0,0,0,4,0,0,0,0,0,0,4,0,0,0,0,0,0,4,4,0,0,0,0,0,0
Sematron: 1,1,1,2,1,1,1,4,1,1,1,2,1,3,1,4
Sematron_Alternative: 1,1,1,2,1,1,1,4,1,2,1,3,1,1,1,4
Athonite_1_2_Voices: 1,2,1,1,2,1,1,2,1,1,2,1,2
Athonite_3_Voices: 2,1,0,0,2,1,0,0,2,1,2,1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,2,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,2,1,2,1,3
Athonite_3_4_Voices: 2,1,0,0,2,1,0,0,2,1,2,1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,3,1,2,1,0,3+1,2,1,0,3+1,2,1,0,3+1,2,1,2,3+1,2,1,4,3+1,2,1,0,3+1,2,1,0,3+1,2,1,2,3+1,2,1,4+1,2,1,3+1,2,1,4+2,2,1,3+2,2,1,4+1,2,1,3+1,2,1,4+2,2,1,3+2,2,1,4+1
Athonite_4_8_Voices: 2,1,0,0,2,1,0,0,2,1,2,1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,3,1,2,1,0,3+1,2,1,0,3+1,2,1,0,3+1,2,1,2,3+1,2,1,4,3+1,2,1,0,3+1,2,1,0,3+1,2,1,2,3+1,2,1,4+1,2,1,5+1,2,1,6+2,2,1,8+1,2,1,4+2,2,1,7+1,2,1,5+2,2,1,6+1,2,1,8+2,2,1,4+1,2,1,7+2,2,1,5+1,2,1,6+2,2,1,8+1,2,1,4+2,2,1,7+1,2,1,0,3+1,2,1,0,3+1,2,1,2,3+1,2,1,0,0,0
OneByOne_2_3_Voices: 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2
OneByOne_4_8_Voices: 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,2,3,4,3,2,5+1,2,3,4,3,2,6+1,2,3,4,3,2,7+1,2,3,4,3,2,8+1,2,3,4,3,2,7+1,2,3,4,3,2,6+1,2,3,4,3,2,7+1,2,3,4,3,2,8+1,2,3,4,3,2,7+1,2,3,4,3,2,6+1,2,3,4,3,2,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,3,1,2,1,2,1,2,1,2,1,2,1,2,1,0
Festive_1Voice: 1,1,1,0,1,1,1,1,0,1,0,1,1,1,0,1,1,1,1,1,1,0,1,0
Festive_4Voices: 1,2,3,4+1,2,1,3,4+1
Festive_5Voices: 1,2,3,2,1,2,1,2,4,2,1,2,1,2,3,2,1,2,1,2,5,2,1,2
Festive_5Voice_Alternative: 3,2,4,1,3,3,2,4,1,5,3,2,4,1,3,3,2,4,1,5+1,3,2,4,1,3,3,2,4,1,5+1,3,2,4,1,3+1,3,2,4,1,5+1,3,2,4,1,3+1,3,2,4,1,5+1,3,2,4,1,3,3,2,4,1,5,3,2,4,1,3,3,2,4,1,5
Festive_6Voices: 1,2,3,2,1,2,1,2,4,2,1,2,1,2,3,2,1,2,1,2,5,2,1,2,1,2,4+1,2,1,2,5+1,2,1,2,3+1,2,1,2,6+1,2,1,2,4+1,2,1,2,5+1,2,1,2,3+1,2,1,2,6+1,2,1,2,4+1,2,1,2,5+1,2,1,2,3+1,2,1,2,6+1,2,1,2
Festive_8Voices: 1,2,3,4,5,6,7,8
Ormilia: 2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,0,1,2,1,0,1,2,1,0,1,0,1,0,1,2,1,2,1,2,1,2,1,0,1,0,1,0,1,0,1,2,4+1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,3+1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,4+1,0,1,2,3+1,0,1,2,4+1,0,1,2,3+1,0,1,2,5+1,2,1,2,6+1,2,1,2,5+1,2,1,2,6+1,2,7+1,2,8+1,2,4+1,2,7+1,2,8+1,2,4+1,2,7+1,2,8+1,2,3+1,2,1,0

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#!/usr/bin/env python3
"""
Bell Melody Converter
Converts human-readable bell notation to binary .bsm files for ESP32
Format: MELODY_NAME: 1,2,3+4,0,5+6+7
Output: MELODY_NAME.bsm (binary file, uint16_t big-endian)
"""
import sys
import re
from pathlib import Path
from typing import List, Tuple
def parse_bell_notation(notation: str) -> int:
"""
Convert human-readable bell notation to bit flag value
Examples:
"2+8" → bells 2,8 → bits 1,7 → 0x0082 (130)
"4" → bell 4 → bit 3 → 0x0008 (8)
"1+2+3" → bells 1,2,3 → bits 0,1,2 → 0x0007 (7)
"0" → no bells → 0x0000 (0)
Formula: Bell #N → Bit (N-1) → Value = 1 << (N-1)
"""
notation = notation.strip()
# Handle zero/silence
if notation == '0' or not notation:
return 0
# Split by + to get individual bell numbers
bell_numbers = notation.split('+')
value = 0
for bell_str in bell_numbers:
try:
bell_num = int(bell_str.strip())
if bell_num == 0:
continue # Bell 0 means silence, contributes nothing
if bell_num < 1 or bell_num > 16:
print(f"Warning: Bell number {bell_num} out of range (1-16), skipping")
continue
# Convert bell number to bit position (1-indexed to 0-indexed)
bit_position = bell_num - 1
bit_value = 1 << bit_position
value |= bit_value
except ValueError:
print(f"Warning: Invalid bell number '{bell_str}', skipping")
continue
return value
def parse_melody_line(line: str) -> Tuple[str, List[int]]:
"""
Parse a melody line in format: MELODY_NAME: step,step,step
Returns:
(melody_name, list of uint16_t values)
"""
line = line.strip()
if not line or line.startswith('#'):
return None, []
# Split by colon
if ':' not in line:
print(f"Warning: Invalid format (missing ':'): {line}")
return None, []
parts = line.split(':', 1)
melody_name = parts[0].strip()
steps_str = parts[1].strip()
if not melody_name:
print(f"Warning: Empty melody name in line: {line}")
return None, []
# Parse steps (comma-separated)
step_strings = steps_str.split(',')
values = []
for i, step_str in enumerate(step_strings):
value = parse_bell_notation(step_str)
values.append(value)
return melody_name, values
def write_binary_melody(filepath: str, values: List[int]):
"""
Write melody values as binary file (uint16_t, big-endian)
Args:
filepath: Output file path
values: List of uint16_t values (0-65535)
"""
with open(filepath, 'wb') as f:
for value in values:
# Ensure value fits in uint16_t
if value > 0xFFFF:
print(f"Warning: Value {value} exceeds uint16_t range, truncating")
value = value & 0xFFFF
# Write as 2 bytes, big-endian (MSB first)
f.write(value.to_bytes(2, byteorder='big'))
def convert_melodies_file(input_path: str, output_dir: str = '.'):
"""
Convert multi-melody file to individual .bsm binary files
Args:
input_path: Path to input text file
output_dir: Directory for output .bsm files
"""
output_path = Path(output_dir)
output_path.mkdir(parents=True, exist_ok=True)
melodies_created = 0
total_steps = 0
try:
with open(input_path, 'r', encoding='utf-8') as f:
lines = f.readlines()
print(f"Reading from: {input_path}")
print(f"Output directory: {output_path.absolute()}\n")
for line_num, line in enumerate(lines, 1):
melody_name, values = parse_melody_line(line)
if melody_name and values:
# Create output filename
output_file = output_path / f"{melody_name}.bsm"
# Write binary file
write_binary_melody(str(output_file), values)
# Calculate file size
file_size = len(values) * 2 # 2 bytes per uint16_t
# Show what bells are used
all_bells = set()
for value in values:
for bit in range(16):
if value & (1 << bit):
all_bells.add(bit + 1) # Convert back to 1-indexed
bells_str = ','.join(map(str, sorted(all_bells))) if all_bells else 'none'
print(f"{melody_name}.bsm")
print(f" Steps: {len(values)}")
print(f" Size: {file_size} bytes")
print(f" Bells used: {bells_str}")
print()
melodies_created += 1
total_steps += len(values)
print(f"{'='*50}")
print(f"✓ Successfully created {melodies_created} melody files")
print(f" Total steps: {total_steps}")
print(f" Total size: {total_steps * 2} bytes")
return True
except FileNotFoundError:
print(f"Error: Input file '{input_path}' not found")
return False
except Exception as e:
print(f"Error: {e}")
import traceback
traceback.print_exc()
return False
def main():
"""Main entry point"""
print("=== Bell Melody Converter ===")
print("Creates binary .bsm files for ESP32\n")
# Default input file
input_file = "all_melodies.txt"
output_dir = "."
# Check if file exists
if not Path(input_file).exists():
print(f"Error: '{input_file}' not found in current directory!")
print("\nPlease create 'all_melodies.txt' with format:")
print(" MELODY_NAME: step,step,step,...")
print("\nStep notation:")
print(" 0 - Silence")
print(" 4 - Bell #4 only")
print(" 2+8 - Bells #2 and #8 together")
print(" 1+2+3 - Bells #1, #2, and #3 together")
print("\nExample:")
print(" JINGLE_BELLS: 4,4,4,0,4,4,4,0,4,8,1,2,4")
print(" ALARM: 2+8,0,2+8,0,2+8,0")
print(" HAPPY_BIRTHDAY: 1,1,2,1,4,3,0,1,1,2,1,8,4")
sys.exit(1)
success = convert_melodies_file(input_file, output_dir)
sys.exit(0 if success else 1)
if __name__ == "__main__":
main()

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#!/usr/bin/env python3
"""
Bell Melody to C Header Converter
Converts human-readable bell notation to C header file with PROGMEM arrays
Input Format: MELODY_NAME: 1,2,3+4,0,5+6+7
Output: melodies.h (C header with const uint16_t PROGMEM arrays)
"""
import sys
import re
from pathlib import Path
from typing import List, Tuple
from datetime import datetime
def parse_bell_notation(notation: str) -> int:
"""
Convert human-readable bell notation to bit flag value
Examples:
"2+8" → bells 2,8 → bits 1,7 → 0x0082 (130)
"4" → bell 4 → bit 3 → 0x0008 (8)
"1+2+3" → bells 1,2,3 → bits 0,1,2 → 0x0007 (7)
"0" → no bells → 0x0000 (0)
Formula: Bell #N → Bit (N-1) → Value = 1 << (N-1)
"""
notation = notation.strip()
# Handle zero/silence
if notation == '0' or not notation:
return 0
# Split by + to get individual bell numbers
bell_numbers = notation.split('+')
value = 0
for bell_str in bell_numbers:
try:
bell_num = int(bell_str.strip())
if bell_num == 0:
continue # Bell 0 means silence, contributes nothing
if bell_num < 1 or bell_num > 16:
print(f"Warning: Bell number {bell_num} out of range (1-16), skipping")
continue
# Convert bell number to bit position (1-indexed to 0-indexed)
bit_position = bell_num - 1
bit_value = 1 << bit_position
value |= bit_value
except ValueError:
print(f"Warning: Invalid bell number '{bell_str}', skipping")
continue
return value
def parse_melody_line(line: str) -> Tuple[str, List[int]]:
"""
Parse a melody line in format: MELODY_NAME: step,step,step
Returns:
(melody_name, list of uint16_t values)
"""
line = line.strip()
if not line or line.startswith('#'):
return None, []
# Split by colon
if ':' not in line:
return None, []
parts = line.split(':', 1)
melody_name = parts[0].strip()
steps_str = parts[1].strip()
if not melody_name:
return None, []
# Parse steps (comma-separated)
step_strings = steps_str.split(',')
values = []
for step_str in step_strings:
value = parse_bell_notation(step_str)
values.append(value)
return melody_name, values
def format_melody_array(melody_name: str, values: List[int], values_per_line: int = 8) -> str:
"""
Format melody values as C PROGMEM array
Args:
melody_name: Name of the melody (will be prefixed with "builtin_")
values: List of uint16_t values
values_per_line: Number of hex values per line
Returns:
Formatted C array declaration
"""
array_name = f"melody_builtin_{melody_name.lower()}"
lines = []
lines.append(f"const uint16_t PROGMEM {array_name}[] = {{")
# Format values in rows
for i in range(0, len(values), values_per_line):
chunk = values[i:i + values_per_line]
hex_values = [f"0x{val:04X}" for val in chunk]
# Add comma after each value except the last one overall
if i + len(chunk) < len(values):
line = " " + ", ".join(hex_values) + ","
else:
line = " " + ", ".join(hex_values)
lines.append(line)
lines.append("};")
return "\n".join(lines)
def format_melody_info_entry(melody_name: str, display_name: str, array_size: int) -> str:
"""
Format a single MelodyInfo struct entry
Args:
melody_name: Technical name (will be prefixed with "builtin_")
display_name: Human-readable name
array_size: Number of elements in the melody array
Returns:
Formatted struct entry
"""
array_name = f"melody_builtin_{melody_name.lower()}"
id_name = f"builtin_{melody_name.lower()}"
return f""" {{
"{display_name}",
"{id_name}",
{array_name},
sizeof({array_name}) / sizeof(uint16_t)
}}"""
def convert_to_header(input_path: str, output_path: str = "melodies.h"):
"""
Convert multi-melody file to C header file
Args:
input_path: Path to input text file
output_path: Path to output .h file
"""
melodies = [] # List of (name, display_name, values)
try:
with open(input_path, 'r', encoding='utf-8') as f:
lines = f.readlines()
print(f"Reading from: {input_path}")
print(f"Output file: {output_path}\n")
# Parse all melodies
for line_num, line in enumerate(lines, 1):
melody_name, values = parse_melody_line(line)
if melody_name and values:
# Create display name (convert underscores to spaces, title case)
display_name = melody_name.replace('_', ' ').title()
melodies.append((melody_name, display_name, values))
print(f"✓ Parsed: {display_name} ({len(values)} steps)")
if not melodies:
print("Error: No valid melodies found in input file")
return False
# Generate header file
print(f"\n{'='*50}")
print(f"Generating C header file...\n")
with open(output_path, 'w', encoding='utf-8') as f:
# Header guard and comments
f.write("/*\n")
f.write(" * Bell Melodies - Auto-generated\n")
f.write(f" * Generated: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}\n")
f.write(f" * Source: {input_path}\n")
f.write(" * \n")
f.write(" * This file contains built-in melody definitions for the ESP32 bell controller\n")
f.write(" */\n\n")
f.write("#ifndef MELODIES_H\n")
f.write("#define MELODIES_H\n\n")
f.write("#include <Arduino.h>\n\n")
# Write melody arrays
f.write("// ========================================\n")
f.write("// Melody Data Arrays\n")
f.write("// ========================================\n\n")
for melody_name, display_name, values in melodies:
f.write(f"// {display_name}\n")
f.write(format_melody_array(melody_name, values))
f.write("\n\n")
# Write MelodyInfo structure definition
f.write("// ========================================\n")
f.write("// Melody Information Structure\n")
f.write("// ========================================\n\n")
f.write("struct MelodyInfo {\n")
f.write(" const char* display_name;\n")
f.write(" const char* id;\n")
f.write(" const uint16_t* data;\n")
f.write(" size_t length;\n")
f.write("};\n\n")
# Write melody library array
f.write("// ========================================\n")
f.write("// Melody Library\n")
f.write("// ========================================\n\n")
f.write("const MelodyInfo MELODY_LIBRARY[] = {\n")
for i, (melody_name, display_name, values) in enumerate(melodies):
entry = format_melody_info_entry(melody_name, display_name, len(values))
# Add comma except for last entry
if i < len(melodies) - 1:
f.write(entry + ",\n")
else:
f.write(entry + "\n")
f.write("};\n\n")
# Add library size constant
f.write(f"const size_t MELODY_LIBRARY_SIZE = {len(melodies)};\n\n")
# Close header guard
f.write("#endif // MELODIES_H\n")
# Summary
print(f"✓ Successfully created {output_path}")
print(f" Melodies: {len(melodies)}")
total_steps = sum(len(values) for _, _, values in melodies)
print(f" Total steps: {total_steps}")
print(f" Estimated PROGMEM usage: {total_steps * 2} bytes")
print(f"\n{'='*50}")
print("Done! Include this file in your ESP32 project.")
return True
except FileNotFoundError:
print(f"Error: Input file '{input_path}' not found")
return False
except Exception as e:
print(f"Error: {e}")
import traceback
traceback.print_exc()
return False
def main():
"""Main entry point"""
print("=== Bell Melody to C Header Converter ===")
print("Creates melodies.h for ESP32 firmware\n")
# Default input file
input_file = "builtin_melodies.txt"
output_file = "melodies.h"
# Check if file exists
if not Path(input_file).exists():
print(f"Error: '{input_file}' not found in current directory!")
print("\nPlease create 'builtin_melodies.txt' with format:")
print(" MELODY_NAME: step,step,step,...")
print("\nStep notation:")
print(" 0 - Silence")
print(" 4 - Bell #4 only")
print(" 2+8 - Bells #2 and #8 together")
print(" 1+2+3 - Bells #1, #2, and #3 together")
print("\nExample:")
print(" JINGLE_BELLS: 4,4,4,0,4,4,4,0,4,8,1,2,4")
print(" ALARM: 2+8,0,2+8,0,2+8,0")
print(" HAPPY_BIRTHDAY: 1,1,2,1,4,3,0,1,1,2,1,8,4")
sys.exit(1)
success = convert_to_header(input_file, output_file)
sys.exit(0 if success else 1)
if __name__ == "__main__":
main()

View File

@@ -0,0 +1,475 @@
/*
* Bell Melodies - Auto-generated
* Generated: 2026-01-20 09:19:43
* Source: builtin_melodies.txt
*
* This file contains built-in melody definitions for the ESP32 bell controller
*/
#ifndef MELODIES_H
#define MELODIES_H
#include <Arduino.h>
// ========================================
// Melody Data Arrays
// ========================================
// Doxology Traditional
const uint16_t PROGMEM melody_builtin_doxology_traditional[] = {
0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0004, 0x0000, 0x0000,
0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0008, 0x0000, 0x0000,
0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002,
0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0008, 0x0000, 0x0000
};
// Doxology Alternative
const uint16_t PROGMEM melody_builtin_doxology_alternative[] = {
0x0001, 0x0000, 0x0002, 0x0004, 0x0000, 0x0018, 0x0000, 0x0001,
0x0000, 0x0002, 0x0004, 0x0000, 0x0018, 0x0000, 0x0001, 0x0000,
0x0002, 0x0004, 0x0000, 0x0018, 0x0000, 0x0001, 0x0002, 0x0001,
0x0002, 0x0004, 0x0000, 0x0018, 0x0000
};
// Doxology Festive
const uint16_t PROGMEM melody_builtin_doxology_festive[] = {
0x0002, 0x0004, 0x0009, 0x0004, 0x0002, 0x0004, 0x0011, 0x0004,
0x0002, 0x0004, 0x0021, 0x0004, 0x0002, 0x0004, 0x0011, 0x0004
};
// Vesper Traditional
const uint16_t PROGMEM melody_builtin_vesper_traditional[] = {
0x0001, 0x0002, 0x0004, 0x0000, 0x0001, 0x0002, 0x0004, 0x0000,
0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0004, 0x0000
};
// Vesper Alternative
const uint16_t PROGMEM melody_builtin_vesper_alternative[] = {
0x0001, 0x0002, 0x0000, 0x0000, 0x0001, 0x0002, 0x0000, 0x0000,
0x0001, 0x0004, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0001, 0x0002, 0x0000, 0x0000, 0x0001, 0x0002, 0x0000, 0x0000,
0x0001, 0x0008, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0001, 0x0002, 0x0000, 0x0000, 0x0001, 0x0002, 0x0000, 0x0000,
0x0001, 0x0002, 0x0000, 0x0000, 0x0001, 0x0002, 0x0000, 0x0000,
0x0001, 0x0002, 0x0000, 0x0000, 0x0001, 0x0004, 0x0000, 0x0000,
0x0001, 0x0008, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};
// Catehetical
const uint16_t PROGMEM melody_builtin_catehetical[] = {
0x0001, 0x0002, 0x0004, 0x0008, 0x0010
};
// Orthros Traditional
const uint16_t PROGMEM melody_builtin_orthros_traditional[] = {
0x0001, 0x0000, 0x0002, 0x0000, 0x0004, 0x0008, 0x0000, 0x0010,
0x0000, 0x0020, 0x0000, 0x0040, 0x0080, 0x0000
};
// Orthros Alternative
const uint16_t PROGMEM melody_builtin_orthros_alternative[] = {
0x0001, 0x0000, 0x0002, 0x0001, 0x0000, 0x0002, 0x0000, 0x0001,
0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0004, 0x0000
};
// Mournfull Toll
const uint16_t PROGMEM melody_builtin_mournfull_toll[] = {
0x0001, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0001,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0004, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0004, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0008, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0008, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};
// Mournfull Toll Alternative
const uint16_t PROGMEM melody_builtin_mournfull_toll_alternative[] = {
0x0001, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0001,
0x0001, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0004,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0004, 0x0004,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0002, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0008, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0008, 0x0008, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000
};
// Mournfull Toll Meg Par
const uint16_t PROGMEM melody_builtin_mournfull_toll_meg_par[] = {
0x0001, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0001,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0001,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0004, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0004, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0004, 0x0004, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0000, 0x0002, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0002, 0x0002, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0008, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0008, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0008, 0x0008, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
};
// Sematron
const uint16_t PROGMEM melody_builtin_sematron[] = {
0x0001, 0x0001, 0x0001, 0x0002, 0x0001, 0x0001, 0x0001, 0x0008,
0x0001, 0x0001, 0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0008
};
// Sematron Alternative
const uint16_t PROGMEM melody_builtin_sematron_alternative[] = {
0x0001, 0x0001, 0x0001, 0x0002, 0x0001, 0x0001, 0x0001, 0x0008,
0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0001, 0x0001, 0x0008
};
// Athonite 1 2 Voices
const uint16_t PROGMEM melody_builtin_athonite_1_2_voices[] = {
0x0001, 0x0002, 0x0001, 0x0001, 0x0002, 0x0001, 0x0001, 0x0002,
0x0001, 0x0001, 0x0002, 0x0001, 0x0002
};
// Athonite 3 Voices
const uint16_t PROGMEM melody_builtin_athonite_3_voices[] = {
0x0002, 0x0001, 0x0000, 0x0000, 0x0002, 0x0001, 0x0000, 0x0000,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0004, 0x0001,
0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001, 0x0004, 0x0001,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0004, 0x0001,
0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001, 0x0004, 0x0001,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0004
};
// Athonite 3 4 Voices
const uint16_t PROGMEM melody_builtin_athonite_3_4_voices[] = {
0x0002, 0x0001, 0x0000, 0x0000, 0x0002, 0x0001, 0x0000, 0x0000,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0004, 0x0001,
0x0002, 0x0001, 0x0000, 0x0005, 0x0002, 0x0001, 0x0000, 0x0005,
0x0002, 0x0001, 0x0000, 0x0005, 0x0002, 0x0001, 0x0002, 0x0005,
0x0002, 0x0001, 0x0008, 0x0005, 0x0002, 0x0001, 0x0000, 0x0005,
0x0002, 0x0001, 0x0000, 0x0005, 0x0002, 0x0001, 0x0002, 0x0005,
0x0002, 0x0001, 0x0009, 0x0002, 0x0001, 0x0005, 0x0002, 0x0001,
0x000A, 0x0002, 0x0001, 0x0006, 0x0002, 0x0001, 0x0009, 0x0002,
0x0001, 0x0005, 0x0002, 0x0001, 0x000A, 0x0002, 0x0001, 0x0006,
0x0002, 0x0001, 0x0009
};
// Athonite 4 8 Voices
const uint16_t PROGMEM melody_builtin_athonite_4_8_voices[] = {
0x0002, 0x0001, 0x0000, 0x0000, 0x0002, 0x0001, 0x0000, 0x0000,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0004, 0x0001,
0x0002, 0x0001, 0x0000, 0x0005, 0x0002, 0x0001, 0x0000, 0x0005,
0x0002, 0x0001, 0x0000, 0x0005, 0x0002, 0x0001, 0x0002, 0x0005,
0x0002, 0x0001, 0x0008, 0x0005, 0x0002, 0x0001, 0x0000, 0x0005,
0x0002, 0x0001, 0x0000, 0x0005, 0x0002, 0x0001, 0x0002, 0x0005,
0x0002, 0x0001, 0x0009, 0x0002, 0x0001, 0x0011, 0x0002, 0x0001,
0x0022, 0x0002, 0x0001, 0x0081, 0x0002, 0x0001, 0x000A, 0x0002,
0x0001, 0x0041, 0x0002, 0x0001, 0x0012, 0x0002, 0x0001, 0x0021,
0x0002, 0x0001, 0x0082, 0x0002, 0x0001, 0x0009, 0x0002, 0x0001,
0x0042, 0x0002, 0x0001, 0x0011, 0x0002, 0x0001, 0x0022, 0x0002,
0x0001, 0x0081, 0x0002, 0x0001, 0x000A, 0x0002, 0x0001, 0x0041,
0x0002, 0x0001, 0x0000, 0x0005, 0x0002, 0x0001, 0x0000, 0x0005,
0x0002, 0x0001, 0x0002, 0x0005, 0x0002, 0x0001, 0x0000, 0x0000,
0x0000
};
// Onebyone 2 3 Voices
const uint16_t PROGMEM melody_builtin_onebyone_2_3_voices[] = {
0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000,
0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000,
0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002,
0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002,
0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001, 0x0004,
0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001, 0x0004,
0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001, 0x0004,
0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001, 0x0004,
0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001, 0x0004,
0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001, 0x0004,
0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002,
0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002
};
// Onebyone 4 8 Voices
const uint16_t PROGMEM melody_builtin_onebyone_4_8_voices[] = {
0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000,
0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000,
0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002,
0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002,
0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001, 0x0004,
0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001, 0x0004,
0x0002, 0x0004, 0x0008, 0x0004, 0x0002, 0x0011, 0x0002, 0x0004,
0x0008, 0x0004, 0x0002, 0x0021, 0x0002, 0x0004, 0x0008, 0x0004,
0x0002, 0x0041, 0x0002, 0x0004, 0x0008, 0x0004, 0x0002, 0x0081,
0x0002, 0x0004, 0x0008, 0x0004, 0x0002, 0x0041, 0x0002, 0x0004,
0x0008, 0x0004, 0x0002, 0x0021, 0x0002, 0x0004, 0x0008, 0x0004,
0x0002, 0x0041, 0x0002, 0x0004, 0x0008, 0x0004, 0x0002, 0x0081,
0x0002, 0x0004, 0x0008, 0x0004, 0x0002, 0x0041, 0x0002, 0x0004,
0x0008, 0x0004, 0x0002, 0x0021, 0x0002, 0x0004, 0x0008, 0x0004,
0x0002, 0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001,
0x0004, 0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001,
0x0004, 0x0001, 0x0002, 0x0001, 0x0004, 0x0001, 0x0002, 0x0001,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001,
0x0002, 0x0001, 0x0000
};
// Festive 1Voice
const uint16_t PROGMEM melody_builtin_festive_1voice[] = {
0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0001,
0x0000, 0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001,
0x0001, 0x0001, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0000
};
// Festive 4Voices
const uint16_t PROGMEM melody_builtin_festive_4voices[] = {
0x0001, 0x0002, 0x0004, 0x0009, 0x0002, 0x0001, 0x0004, 0x0009
};
// Festive 5Voices
const uint16_t PROGMEM melody_builtin_festive_5voices[] = {
0x0001, 0x0002, 0x0004, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002,
0x0008, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0004, 0x0002,
0x0001, 0x0002, 0x0001, 0x0002, 0x0010, 0x0002, 0x0001, 0x0002
};
// Festive 5Voice Alternative
const uint16_t PROGMEM melody_builtin_festive_5voice_alternative[] = {
0x0004, 0x0002, 0x0008, 0x0001, 0x0004, 0x0004, 0x0002, 0x0008,
0x0001, 0x0010, 0x0004, 0x0002, 0x0008, 0x0001, 0x0004, 0x0004,
0x0002, 0x0008, 0x0001, 0x0011, 0x0004, 0x0002, 0x0008, 0x0001,
0x0004, 0x0004, 0x0002, 0x0008, 0x0001, 0x0011, 0x0004, 0x0002,
0x0008, 0x0001, 0x0005, 0x0004, 0x0002, 0x0008, 0x0001, 0x0011,
0x0004, 0x0002, 0x0008, 0x0001, 0x0005, 0x0004, 0x0002, 0x0008,
0x0001, 0x0011, 0x0004, 0x0002, 0x0008, 0x0001, 0x0004, 0x0004,
0x0002, 0x0008, 0x0001, 0x0010, 0x0004, 0x0002, 0x0008, 0x0001,
0x0004, 0x0004, 0x0002, 0x0008, 0x0001, 0x0010
};
// Festive 6Voices
const uint16_t PROGMEM melody_builtin_festive_6voices[] = {
0x0001, 0x0002, 0x0004, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002,
0x0008, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0004, 0x0002,
0x0001, 0x0002, 0x0001, 0x0002, 0x0010, 0x0002, 0x0001, 0x0002,
0x0001, 0x0002, 0x0009, 0x0002, 0x0001, 0x0002, 0x0011, 0x0002,
0x0001, 0x0002, 0x0005, 0x0002, 0x0001, 0x0002, 0x0021, 0x0002,
0x0001, 0x0002, 0x0009, 0x0002, 0x0001, 0x0002, 0x0011, 0x0002,
0x0001, 0x0002, 0x0005, 0x0002, 0x0001, 0x0002, 0x0021, 0x0002,
0x0001, 0x0002, 0x0009, 0x0002, 0x0001, 0x0002, 0x0011, 0x0002,
0x0001, 0x0002, 0x0005, 0x0002, 0x0001, 0x0002, 0x0021, 0x0002,
0x0001, 0x0002
};
// Festive 8Voices
const uint16_t PROGMEM melody_builtin_festive_8voices[] = {
0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080
};
// Ormilia
const uint16_t PROGMEM melody_builtin_ormilia[] = {
0x0002, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001,
0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001,
0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001,
0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001, 0x0002, 0x0001,
0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001,
0x0002, 0x0009, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001,
0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001,
0x0002, 0x0005, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001,
0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001,
0x0002, 0x0009, 0x0000, 0x0001, 0x0002, 0x0005, 0x0000, 0x0001,
0x0002, 0x0009, 0x0000, 0x0001, 0x0002, 0x0005, 0x0000, 0x0001,
0x0002, 0x0011, 0x0002, 0x0001, 0x0002, 0x0021, 0x0002, 0x0001,
0x0002, 0x0011, 0x0002, 0x0001, 0x0002, 0x0021, 0x0002, 0x0041,
0x0002, 0x0081, 0x0002, 0x0009, 0x0002, 0x0041, 0x0002, 0x0081,
0x0002, 0x0009, 0x0002, 0x0041, 0x0002, 0x0081, 0x0002, 0x0005,
0x0002, 0x0001, 0x0000
};
// ========================================
// Melody Information Structure
// ========================================
struct MelodyInfo {
const char* display_name;
const char* id;
const uint16_t* data;
size_t length;
};
// ========================================
// Melody Library
// ========================================
const MelodyInfo MELODY_LIBRARY[] = {
{
"Doxology Traditional",
"builtin_doxology_traditional",
melody_builtin_doxology_traditional,
sizeof(melody_builtin_doxology_traditional) / sizeof(uint16_t)
},
{
"Doxology Alternative",
"builtin_doxology_alternative",
melody_builtin_doxology_alternative,
sizeof(melody_builtin_doxology_alternative) / sizeof(uint16_t)
},
{
"Doxology Festive",
"builtin_doxology_festive",
melody_builtin_doxology_festive,
sizeof(melody_builtin_doxology_festive) / sizeof(uint16_t)
},
{
"Vesper Traditional",
"builtin_vesper_traditional",
melody_builtin_vesper_traditional,
sizeof(melody_builtin_vesper_traditional) / sizeof(uint16_t)
},
{
"Vesper Alternative",
"builtin_vesper_alternative",
melody_builtin_vesper_alternative,
sizeof(melody_builtin_vesper_alternative) / sizeof(uint16_t)
},
{
"Catehetical",
"builtin_catehetical",
melody_builtin_catehetical,
sizeof(melody_builtin_catehetical) / sizeof(uint16_t)
},
{
"Orthros Traditional",
"builtin_orthros_traditional",
melody_builtin_orthros_traditional,
sizeof(melody_builtin_orthros_traditional) / sizeof(uint16_t)
},
{
"Orthros Alternative",
"builtin_orthros_alternative",
melody_builtin_orthros_alternative,
sizeof(melody_builtin_orthros_alternative) / sizeof(uint16_t)
},
{
"Mournfull Toll",
"builtin_mournfull_toll",
melody_builtin_mournfull_toll,
sizeof(melody_builtin_mournfull_toll) / sizeof(uint16_t)
},
{
"Mournfull Toll Alternative",
"builtin_mournfull_toll_alternative",
melody_builtin_mournfull_toll_alternative,
sizeof(melody_builtin_mournfull_toll_alternative) / sizeof(uint16_t)
},
{
"Mournfull Toll Meg Par",
"builtin_mournfull_toll_meg_par",
melody_builtin_mournfull_toll_meg_par,
sizeof(melody_builtin_mournfull_toll_meg_par) / sizeof(uint16_t)
},
{
"Sematron",
"builtin_sematron",
melody_builtin_sematron,
sizeof(melody_builtin_sematron) / sizeof(uint16_t)
},
{
"Sematron Alternative",
"builtin_sematron_alternative",
melody_builtin_sematron_alternative,
sizeof(melody_builtin_sematron_alternative) / sizeof(uint16_t)
},
{
"Athonite 1 2 Voices",
"builtin_athonite_1_2_voices",
melody_builtin_athonite_1_2_voices,
sizeof(melody_builtin_athonite_1_2_voices) / sizeof(uint16_t)
},
{
"Athonite 3 Voices",
"builtin_athonite_3_voices",
melody_builtin_athonite_3_voices,
sizeof(melody_builtin_athonite_3_voices) / sizeof(uint16_t)
},
{
"Athonite 3 4 Voices",
"builtin_athonite_3_4_voices",
melody_builtin_athonite_3_4_voices,
sizeof(melody_builtin_athonite_3_4_voices) / sizeof(uint16_t)
},
{
"Athonite 4 8 Voices",
"builtin_athonite_4_8_voices",
melody_builtin_athonite_4_8_voices,
sizeof(melody_builtin_athonite_4_8_voices) / sizeof(uint16_t)
},
{
"Onebyone 2 3 Voices",
"builtin_onebyone_2_3_voices",
melody_builtin_onebyone_2_3_voices,
sizeof(melody_builtin_onebyone_2_3_voices) / sizeof(uint16_t)
},
{
"Onebyone 4 8 Voices",
"builtin_onebyone_4_8_voices",
melody_builtin_onebyone_4_8_voices,
sizeof(melody_builtin_onebyone_4_8_voices) / sizeof(uint16_t)
},
{
"Festive 1Voice",
"builtin_festive_1voice",
melody_builtin_festive_1voice,
sizeof(melody_builtin_festive_1voice) / sizeof(uint16_t)
},
{
"Festive 4Voices",
"builtin_festive_4voices",
melody_builtin_festive_4voices,
sizeof(melody_builtin_festive_4voices) / sizeof(uint16_t)
},
{
"Festive 5Voices",
"builtin_festive_5voices",
melody_builtin_festive_5voices,
sizeof(melody_builtin_festive_5voices) / sizeof(uint16_t)
},
{
"Festive 5Voice Alternative",
"builtin_festive_5voice_alternative",
melody_builtin_festive_5voice_alternative,
sizeof(melody_builtin_festive_5voice_alternative) / sizeof(uint16_t)
},
{
"Festive 6Voices",
"builtin_festive_6voices",
melody_builtin_festive_6voices,
sizeof(melody_builtin_festive_6voices) / sizeof(uint16_t)
},
{
"Festive 8Voices",
"builtin_festive_8voices",
melody_builtin_festive_8voices,
sizeof(melody_builtin_festive_8voices) / sizeof(uint16_t)
},
{
"Ormilia",
"builtin_ormilia",
melody_builtin_ormilia,
sizeof(melody_builtin_ormilia) / sizeof(uint16_t)
}
};
const size_t MELODY_LIBRARY_SIZE = 26;
#endif // MELODIES_H