Files
bellsystems-cp/frontend/src/melodies/PlaybackModal.jsx

376 lines
13 KiB
JavaScript

import { useState, useEffect, useRef, useCallback } from "react";
// ============================================================================
// Web Audio Engine (shared with SpeedCalculatorModal pattern)
// ============================================================================
function bellFrequency(bellNumber) {
return 880 * Math.pow(Math.pow(2, 1 / 12), -2 * (bellNumber - 1));
}
function playStep(audioCtx, stepValue, beatDurationMs) {
if (!stepValue || !audioCtx) return;
const now = audioCtx.currentTime;
const duration = beatDurationMs / 1000;
const fadeIn = 0.005;
const fadeOut = 0.03;
for (let bit = 0; bit < 16; bit++) {
if (stepValue & (1 << bit)) {
const freq = bellFrequency(bit + 1);
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
osc.connect(gain);
gain.connect(audioCtx.destination);
osc.type = "sine";
osc.frequency.setValueAtTime(freq, now);
gain.gain.setValueAtTime(0, now);
gain.gain.linearRampToValueAtTime(0.3, now + fadeIn);
gain.gain.setValueAtTime(0.3, now + Math.max(duration - fadeOut, fadeIn + 0.001));
gain.gain.linearRampToValueAtTime(0, now + duration);
osc.start(now);
osc.stop(now + duration);
}
}
}
function getActiveBells(stepValue) {
const bells = [];
for (let bit = 0; bit < 16; bit++) {
if (stepValue & (1 << bit)) bells.push(bit + 1);
}
return bells;
}
async function decodeBsmBinary(url) {
const token = localStorage.getItem("access_token");
const res = await fetch(url, {
headers: token ? { Authorization: `Bearer ${token}` } : {},
});
if (!res.ok) throw new Error(`Failed to fetch binary: ${res.statusText}`);
const buf = await res.arrayBuffer();
const view = new DataView(buf);
const steps = [];
for (let i = 0; i + 1 < buf.byteLength; i += 2) {
steps.push(view.getUint16(i, false));
}
return steps;
}
// ============================================================================
// Speed math — exponential mapping matching the Flutter app:
// value = minSpeed * pow(maxSpeed / minSpeed, t) where t = percent / 100
// Note: in this system, MIN ms > MAX ms (MIN = slowest, MAX = fastest).
// ============================================================================
function mapPercentageToSpeed(percent, minSpeed, maxSpeed) {
if (minSpeed == null || maxSpeed == null) return null;
const t = Math.max(0, Math.min(100, percent)) / 100;
const a = minSpeed;
const b = maxSpeed;
if (a <= 0 || b <= 0) return Math.round(a + (b - a) * t);
return Math.round(a * Math.pow(b / a, t));
}
// ============================================================================
// Component
// ============================================================================
const BEAT_DURATION_MS = 80; // fixed tone length for playback
const mutedStyle = { color: "var(--text-muted)" };
const labelStyle = { color: "var(--text-secondary)" };
export default function PlaybackModal({ open, melody, builtMelody, files, onClose }) {
const info = melody?.information || {};
const minSpeed = info.minSpeed || null;
const maxSpeed = info.maxSpeed || null;
const [steps, setSteps] = useState([]);
const [loading, setLoading] = useState(false);
const [loadError, setLoadError] = useState("");
const [playing, setPlaying] = useState(false);
const [currentStep, setCurrentStep] = useState(-1);
const [speedPercent, setSpeedPercent] = useState(50);
const audioCtxRef = useRef(null);
const playbackRef = useRef(null);
const stepsRef = useRef([]);
const speedMsRef = useRef(500);
// Derived speed in ms from the current percent
const speedMs = mapPercentageToSpeed(speedPercent, minSpeed, maxSpeed) ?? 500;
// Keep refs in sync so the playback loop reads live values
useEffect(() => { stepsRef.current = steps; }, [steps]);
useEffect(() => { speedMsRef.current = speedMs; }, [speedMs]);
const stopPlayback = useCallback(() => {
if (playbackRef.current) {
clearTimeout(playbackRef.current.timer);
playbackRef.current = null;
}
setPlaying(false);
setCurrentStep(-1);
}, []);
// Load binary on open
useEffect(() => {
if (!open) {
stopPlayback();
setSteps([]);
setCurrentStep(-1);
setLoadError("");
setSpeedPercent(50);
return;
}
// builtMelody.binary_url is a relative path needing /api prefix;
// files.binary_url from the /files endpoint is already a full URL path.
const binaryUrl = builtMelody?.binary_url
? `/api${builtMelody.binary_url}`
: files?.binary_url || null;
if (!binaryUrl) {
setLoadError("No binary file available for this melody.");
return;
}
setLoading(true);
setLoadError("");
decodeBsmBinary(binaryUrl)
.then((decoded) => {
setSteps(decoded);
stepsRef.current = decoded;
})
.catch((err) => setLoadError(err.message))
.finally(() => setLoading(false));
}, [open]); // eslint-disable-line react-hooks/exhaustive-deps
const ensureAudioCtx = () => {
if (!audioCtxRef.current || audioCtxRef.current.state === "closed") {
audioCtxRef.current = new (window.AudioContext || window.webkitAudioContext)();
}
if (audioCtxRef.current.state === "suspended") {
audioCtxRef.current.resume();
}
return audioCtxRef.current;
};
const scheduleStep = useCallback((stepIndex) => {
const currentSteps = stepsRef.current;
if (!currentSteps.length) return;
const playFrom = stepIndex % currentSteps.length;
// End of sequence — loop back
if (playFrom === 0 && stepIndex > 0) {
scheduleStep(0);
return;
}
const ctx = ensureAudioCtx();
const stepValue = currentSteps[playFrom];
setCurrentStep(playFrom);
playStep(ctx, stepValue, BEAT_DURATION_MS);
const timer = setTimeout(() => {
const next = playFrom + 1;
if (next >= stepsRef.current.length) {
scheduleStep(0);
} else {
scheduleStep(next);
}
}, speedMsRef.current);
playbackRef.current = { timer, stepIndex: playFrom };
}, []); // no deps — reads everything from refs
const handlePlay = () => {
if (!stepsRef.current.length) return;
setPlaying(true);
scheduleStep(0);
};
const handleStop = () => {
stopPlayback();
};
if (!open) return null;
const totalSteps = steps.length;
const allBellsUsed = steps.reduce((set, v) => {
getActiveBells(v).forEach((b) => set.add(b));
return set;
}, new Set());
const maxBell = allBellsUsed.size > 0 ? Math.max(...Array.from(allBellsUsed)) : 0;
const currentBells = currentStep >= 0 ? getActiveBells(steps[currentStep] || 0) : [];
const hasSpeedInfo = minSpeed != null && maxSpeed != null;
return (
<div
className="fixed inset-0 flex items-center justify-center z-50"
style={{ backgroundColor: "rgba(0,0,0,0.7)" }}
onClick={(e) => e.target === e.currentTarget && !playing && onClose()}
>
<div
className="w-full rounded-lg border shadow-xl"
style={{
backgroundColor: "var(--bg-card)",
borderColor: "var(--border-primary)",
maxWidth: "460px",
}}
>
{/* Header */}
<div
className="flex items-center justify-between px-6 py-4 border-b"
style={{ borderColor: "var(--border-primary)" }}
>
<div>
<h2 className="text-lg font-semibold" style={{ color: "var(--text-heading)" }}>
Melody Playback
</h2>
<p className="text-xs mt-0.5" style={mutedStyle}>
{melody?.information?.name?.en || "Melody"} looping
</p>
</div>
<button
onClick={() => { stopPlayback(); onClose(); }}
className="text-xl leading-none"
style={mutedStyle}
>
&times;
</button>
</div>
{/* Body */}
<div className="px-6 py-5 space-y-5">
{/* Loading / error states */}
{loading && (
<p className="text-sm text-center py-4" style={mutedStyle}>Loading binary...</p>
)}
{loadError && (
<div
className="text-sm rounded-md p-3 border"
style={{ backgroundColor: "var(--danger-bg)", borderColor: "var(--danger)", color: "var(--danger-text)" }}
>
{loadError}
</div>
)}
{!loading && !loadError && totalSteps > 0 && (
<>
{/* Step info */}
<div className="flex items-center justify-between">
<span className="text-xs" style={mutedStyle}>
{totalSteps} steps &nbsp;·&nbsp; {allBellsUsed.size} bell{allBellsUsed.size !== 1 ? "s" : ""}
</span>
{currentStep >= 0 && (
<span className="text-xs font-mono" style={{ color: "var(--accent)" }}>
Step {currentStep + 1} / {totalSteps}
</span>
)}
</div>
{/* Bell visualizer */}
<div className="flex flex-wrap gap-1.5">
{Array.from({ length: maxBell }, (_, i) => i + 1).map((b) => {
const isActive = currentBells.includes(b);
const isUsed = allBellsUsed.has(b);
return (
<div
key={b}
className="w-7 h-7 rounded-full flex items-center justify-center text-xs font-bold transition-all"
style={{
backgroundColor: isActive ? "var(--accent)" : isUsed ? "var(--bg-card-hover)" : "var(--bg-primary)",
color: isActive ? "var(--bg-primary)" : isUsed ? "var(--text-secondary)" : "var(--border-primary)",
border: `2px solid ${isActive ? "var(--accent)" : "var(--border-primary)"}`,
transform: isActive ? "scale(1.2)" : "scale(1)",
}}
>
{b}
</div>
);
})}
</div>
{/* Play / Stop */}
<div className="flex items-center gap-3">
{!playing ? (
<button
onClick={handlePlay}
className="px-5 py-2 text-sm rounded-md font-medium transition-colors"
style={{ backgroundColor: "var(--btn-primary)", color: "var(--text-white)" }}
>
Play
</button>
) : (
<button
onClick={handleStop}
className="px-5 py-2 text-sm rounded-md font-medium transition-colors"
style={{ backgroundColor: "var(--danger-btn)", color: "var(--text-white)" }}
>
Stop
</button>
)}
<span className="text-xs" style={mutedStyle}>Loops continuously</span>
</div>
{/* Speed Slider */}
<div>
<div className="flex items-center justify-between mb-1.5">
<label className="text-sm font-medium" style={labelStyle}>Speed</label>
<div className="text-right">
<span className="text-sm font-bold" style={{ color: "var(--accent)" }}>
{speedPercent}%
</span>
{hasSpeedInfo && (
<span className="text-xs ml-2" style={mutedStyle}>
({speedMs} ms)
</span>
)}
</div>
</div>
<input
type="range"
min="1"
max="100"
step="1"
value={speedPercent}
onChange={(e) => setSpeedPercent(Number(e.target.value))}
className="w-full h-2 rounded-lg appearance-none cursor-pointer"
/>
<div className="flex justify-between text-xs mt-0.5" style={mutedStyle}>
<span>1% (slowest)</span>
<span>100% (fastest)</span>
</div>
{!hasSpeedInfo && (
<p className="text-xs mt-1.5" style={{ color: "var(--warning, #f59e0b)" }}>
No MIN/MAX speed set for this melody using linear fallback.
</p>
)}
</div>
</>
)}
</div>
{/* Footer */}
<div
className="flex justify-end px-6 py-4 border-t"
style={{ borderColor: "var(--border-primary)" }}
>
<button
onClick={() => { stopPlayback(); onClose(); }}
className="px-4 py-2 text-sm rounded-md transition-colors"
style={{ backgroundColor: "var(--bg-card-hover)", color: "var(--text-primary)" }}
>
Close
</button>
</div>
</div>
</div>
);
}