Added HTTP-API support, Standalone AP Support and Built-in Melodies

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2025-12-28 21:49:49 +02:00
parent 0f0b67cab9
commit db57b355b9
14 changed files with 1313 additions and 26 deletions

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/*
* ═══════════════════════════════════════════════════════════════════════════════════
* BUILTINMELODIES.HPP - Firmware-Baked Melody Library
* ═══════════════════════════════════════════════════════════════════════════════════
*
* 🎵 BUILT-IN MELODY LIBRARY FOR VESPER 🎵
*
* This file contains melodies baked directly into the firmware, eliminating
* the need for SD card downloads. Each melody is stored in PROGMEM to save RAM.
*
* 🏗️ ARCHITECTURE:
* • Melodies stored in PROGMEM (Flash memory, not RAM)
* • Each melody step is 2 bytes (uint16_t bitmask)
* • Metadata includes name, UID, default speed
* • Easy to add new melodies
*
* 📦 STORAGE EFFICIENCY:
* • Small melodies (~30 steps = 60 bytes)
* • Large melodies (~200 steps = 400 bytes)
* • 40 melodies average = ~6-10KB total (Flash, not RAM!)
*
* 🎶 MELODY FORMAT:
* Each uint16_t is a bitmask:
* - Bit 0-15: Which bells/notes to activate
* - Example: 0x0001 = Bell 0, 0x0003 = Bells 0+1, 0x8000 = Bell 15
*
* 📋 VERSION: 1.0
* 📅 DATE: 2025-12-28
* 👨‍💻 AUTHOR: Advanced Bell Systems
* ═══════════════════════════════════════════════════════════════════════════════════
*/
#pragma once
#include <Arduino.h>
#include <vector>
#include <pgmspace.h>
namespace BuiltInMelodies {
// ═════════════════════════════════════════════════════════════════════════════════
// MELODY METADATA STRUCTURE
// ═════════════════════════════════════════════════════════════════════════════════
struct MelodyInfo {
const char* name; // Display name
const char* uid; // Unique identifier
const uint16_t* data; // Pointer to melody data in PROGMEM
uint16_t stepCount; // Number of steps
uint16_t defaultSpeed; // Default speed in milliseconds per beat
};
// ═════════════════════════════════════════════════════════════════════════════════
// EXAMPLE MELODIES - Add your melodies here!
// ═════════════════════════════════════════════════════════════════════════════════
// Example: Simple Scale (C-D-E-F-G-A-B-C)
const uint16_t PROGMEM melody_simple_scale[] = {
0x0001, 0x0002, 0x0004, 0x0008,
0x0010, 0x0020, 0x0040, 0x0080
};
// Example: Happy Birthday (simplified)
const uint16_t PROGMEM melody_happy_birthday[] = {
0x0001, 0x0001, 0x0002, 0x0001,
0x0008, 0x0004, 0x0001, 0x0001,
0x0002, 0x0001, 0x0010, 0x0008,
0x0001, 0x0001, 0x0080, 0x0008,
0x0004, 0x0002, 0x0040, 0x0040,
0x0008, 0x0004, 0x0002
};
// Example: Jingle Bells (simplified)
const uint16_t PROGMEM melody_jingle_bells[] = {
0x0004, 0x0004, 0x0004, 0x0000,
0x0004, 0x0004, 0x0004, 0x0000,
0x0004, 0x0008, 0x0001, 0x0002,
0x0004, 0x0000, 0x0000, 0x0000,
0x0008, 0x0008, 0x0008, 0x0008,
0x0008, 0x0004, 0x0004, 0x0004,
0x0002, 0x0002, 0x0004, 0x0002,
0x0008, 0x0000, 0x0000, 0x0000
};
// Example: Westminster Chimes
const uint16_t PROGMEM melody_westminster_chimes[] = {
0x0008, 0x0004, 0x0002, 0x0001,
0x0001, 0x0002, 0x0008, 0x0004,
0x0008, 0x0001, 0x0002, 0x0004,
0x0002, 0x0008, 0x0004, 0x0001
};
// Example: Alarm Pattern
const uint16_t PROGMEM melody_alarm[] = {
0x0001, 0x0080, 0x0001, 0x0080,
0x0001, 0x0080, 0x0001, 0x0080,
0x0000, 0x0000, 0x0001, 0x0080,
0x0001, 0x0080, 0x0001, 0x0080
};
// Example: Doorbell
const uint16_t PROGMEM melody_doorbell[] = {
0x0004, 0x0008, 0x0004, 0x0008
};
// Example: Single Bell Test
const uint16_t PROGMEM melody_single_bell[] = {
0x0001
};
// ═════════════════════════════════════════════════════════════════════════════════
// MELODY LIBRARY - Array of all built-in melodies
// ═════════════════════════════════════════════════════════════════════════════════
const MelodyInfo MELODY_LIBRARY[] = {
{
"Simple Scale",
"builtin_scale",
melody_simple_scale,
sizeof(melody_simple_scale) / sizeof(uint16_t),
200 // 200ms per beat
},
{
"Happy Birthday",
"builtin_happy_birthday",
melody_happy_birthday,
sizeof(melody_happy_birthday) / sizeof(uint16_t),
250
},
{
"Jingle Bells",
"builtin_jingle_bells",
melody_jingle_bells,
sizeof(melody_jingle_bells) / sizeof(uint16_t),
180
},
{
"Westminster Chimes",
"builtin_westminster",
melody_westminster_chimes,
sizeof(melody_westminster_chimes) / sizeof(uint16_t),
400
},
{
"Alarm",
"builtin_alarm",
melody_alarm,
sizeof(melody_alarm) / sizeof(uint16_t),
150
},
{
"Doorbell",
"builtin_doorbell",
melody_doorbell,
sizeof(melody_doorbell) / sizeof(uint16_t),
300
},
{
"Single Bell Test",
"builtin_single_bell",
melody_single_bell,
sizeof(melody_single_bell) / sizeof(uint16_t),
100
}
};
const uint16_t MELODY_COUNT = sizeof(MELODY_LIBRARY) / sizeof(MelodyInfo);
// ═════════════════════════════════════════════════════════════════════════════════
// HELPER FUNCTIONS
// ═════════════════════════════════════════════════════════════════════════════════
/**
* @brief Check if a UID is a built-in melody
* @param uid The melody UID to check
* @return true if it's a built-in melody (starts with "builtin_")
*/
inline bool isBuiltInMelody(const String& uid) {
return uid.startsWith("builtin_");
}
/**
* @brief Find a built-in melody by UID
* @param uid The melody UID to find
* @return Pointer to MelodyInfo if found, nullptr otherwise
*/
inline const MelodyInfo* findMelodyByUID(const String& uid) {
for (uint16_t i = 0; i < MELODY_COUNT; i++) {
if (uid == MELODY_LIBRARY[i].uid) {
return &MELODY_LIBRARY[i];
}
}
return nullptr;
}
/**
* @brief Load a built-in melody into a vector
* @param uid The melody UID to load
* @param melodySteps Vector to fill with melody data
* @return true if melody was found and loaded, false otherwise
*/
inline bool loadBuiltInMelody(const String& uid, std::vector<uint16_t>& melodySteps) {
const MelodyInfo* melody = findMelodyByUID(uid);
if (!melody) {
return false;
}
// Resize vector and copy data from PROGMEM
melodySteps.resize(melody->stepCount);
for (uint16_t i = 0; i < melody->stepCount; i++) {
melodySteps[i] = pgm_read_word(&(melody->data[i]));
}
return true;
}
/**
* @brief Get list of all built-in melodies as JSON string
* @return JSON array string of melody names and UIDs
*/
inline String getBuiltInMelodiesJSON() {
String json = "[";
for (uint16_t i = 0; i < MELODY_COUNT; i++) {
if (i > 0) json += ",";
json += "{";
json += "\"name\":\"" + String(MELODY_LIBRARY[i].name) + "\",";
json += "\"uid\":\"" + String(MELODY_LIBRARY[i].uid) + "\",";
json += "\"steps\":" + String(MELODY_LIBRARY[i].stepCount) + ",";
json += "\"speed\":" + String(MELODY_LIBRARY[i].defaultSpeed);
json += "}";
}
json += "]";
return json;
}
} // namespace BuiltInMelodies
// ═══════════════════════════════════════════════════════════════════════════════════
// USAGE EXAMPLE:
// ═══════════════════════════════════════════════════════════════════════════════════
/*
// Check if melody is built-in
if (BuiltInMelodies::isBuiltInMelody(uid)) {
// Load it from firmware
std::vector<uint16_t> melodyData;
if (BuiltInMelodies::loadBuiltInMelody(uid, melodyData)) {
// Use melodyData...
}
} else {
// Load from SD card as usual
}
*/
// ═══════════════════════════════════════════════════════════════════════════════════