#include #include #include #include #include #include #define DEV_ID "id-96638646" struct melody_attributes { std::string name; // Contains the name of each Melody saved uint16_t id; // The (internal) ID of the selected melody uint32_t duration; // Indicates the total Duration in Minutes bool infinite_play; // Infinite Loop Indicator (If True the melody will loop forever or until stoped, with pauses of "interval duration in between loops") uint16_t interval_duration; // Indicates the Duration of the Interval between finished loops, IF "inf" is true uint8_t speed; // Indicates the Speed in 9 Steps. 1-9 (Steps can be adjusted in the bellEngine function) }; melody_attributes melody; volatile bool playing = false; #include "functions.hpp" #include "config.h" // Sustituir con datos de vuestra red #include "MQTT.hpp" #include "ESP32_Utils.hpp" #include "ESP32_Utils_MQTT_Async.hpp" #include "melody_handling.hpp" void setup() { // Initialize Serial Communication (for debuggin) Serial.begin(115200); delay(50); // Initialize SPIFFS if (!SPIFFS.begin(true)) { // 'true' means format SPIFFS if initialization fails Serial.println("Failed to mount SPIFFS"); return; } Serial.println("SPIFFS mounted successfully"); delay(50); // Initialize WiFi and MQTT WiFi.onEvent(WiFiEvent); InitMqtt(); ConnectWiFi_STA(); delay(1000); } void loop() { }