Files
project-vesper/bellEngine.hpp
bonamin a33f626dde Added initial Melody Playback Ability
Now, controlled via MQTT a Playback of a melody can Start, Stop, Pause 
etc. 

Settings like speed, total duration, pauses etc can be set.
2025-01-19 21:15:07 +02:00

69 lines
1.3 KiB
C++

// MELODY PLAYBACK WILL BE HANDLED HERE
#include <vector>
extern melody_attributes melody;
extern uint16_t relayMask;
void loop_playback(std::vector<uint16_t> &melody_steps);
void itsHammerTime(uint16_t note);
void bellEngine(void *parameter) {
// SETUP TASK
for (;;) {
// Playback until stopped (Completes AT LEAST 1 full loop)
loop_playback(melody_steps);
/*
UBaseType_t highWaterMark = uxTaskGetStackHighWaterMark(NULL);
Serial.print("Stack high water mark: ");
Serial.println(highWaterMark);
*/
}
}
void loop_playback(std::vector<uint16_t> &melody_steps) {
while(melody.isPlaying && !melody.isPaused){
// iterate through the beats and call the bell mechanism on each beat
for (uint16_t note : melody_steps) {
if (melody.hardStop) return;
itsHammerTime(note);
int tempo = melody.speed;
vTaskDelay(pdMS_TO_TICKS(tempo));
}
Serial.println("SINGLE LOOP OVER.");
//if (!melody.isPlaying) break; // Stop playback only after completing the loop
}
}
void itsHammerTime(uint16_t note){
// THIS NEEDS REWORK, TO WAIT, DYNAMICLY PER RELAY
// MUST BE CONFIGURABLE REMOTELY
for (uint8_t i=0; i<16; i++) {
if (note & (1 << i)) {
relays.digitalWrite(i, LOW);
}
}
vTaskDelay(pdMS_TO_TICKS(relayDurations[0]));
for (uint8_t i=0; i<16; i++) {
relays.digitalWrite(i, HIGH);
}
}