Files
project-vesper/vesper/PlaybackControls.hpp

70 lines
1.7 KiB
C++

#pragma once
extern Player melody;
bool timeToStop(unsigned long now);
bool timeToPause(unsigned long now);
bool timeToResume(unsigned long now);
void durationTimer(void *param);
// Timer TASK to control playback state
void durationTimer(void *param) {
// Task Setup
// Task Loop
while (true) {
unsigned long now = millis();
if (timeToStop(now)) {
player.stop();
} else if (timeToPause(now)) {
player.pause();
} else if (timeToResume(now)) {
player.unpause();
}
vTaskDelay(pdMS_TO_TICKS(1000)); // Check every 100ms
}
}
// Check if it's time to stop playback
bool timeToStop(unsigned long now) {
if (player.isPlaying) {
uint64_t stopTime = player.startTime + player.duration;
if (now >= stopTime) {
LOG_DEBUG("TIMER: Total Duration Reached");
return true;
}
}
return false;
}
// Check if it's time to pause playback
bool timeToPause(unsigned long now) {
if (player.isPlaying && player.loop_duration > 0) {
uint64_t pauseTimeLimit = player.loopStartTime + player.loop_duration;
LOG_DEBUG("PTL: %lu // NOW: %d",pauseTimeLimit, now);
if (now >= pauseTimeLimit && !player.isPaused) {
LOG_DEBUG("TIMER: Segment Duration Reached");
player.pauseTime = now;
return true;
}
}
return false;
}
// Check if it's time to resume playback
bool timeToResume(unsigned long now) {
if (player.isPaused) {
uint64_t resumeTime = player.pauseTime + player.interval;
if (now >= resumeTime) {
LOG_DEBUG("TIMER: Pause Duration Reached");
return true;
}
}
return false;
}